#include "EntityManager.h"


CEntityManager::CEntityManager ( void )
{

}
CEntityManager::~CEntityManager( void )
{

}
void CEntityManager::AddEntity( IEntity* pEntity, unsigned int unType )
{

}
void CEntityManager::RemoveEntity( IEntity* pEntity )
{

}
void CEntityManager::RemoveEntity( IEntity* pEntity, unsigned int unType )
{

}
void CEntityManager::RemoveAll( unsigned int unType )
{

}
void CEntityManager::RemoveAll( void )
{

}
void CEntityManager::UpdateAll( float fElapsedTime )
{

}
void CEntityManager::RenderAll( void )
{

}
void CEntityManager::CheckAllCollisions( unsigned int unType1, unsigned int unType2 )
{

}